Bomberman - Panic Bomber Japan. Bomberman - Portable Japan. Bomberman Land Europe. Bomberman Land Portable Japan. Bounty Hounds China. Bounty Hounds Japan. Boxer's Road 2 - The Real Japan. Brandish - The Dark Revenant Japan. Brave Story - Aratanaru Tabibito Japan. Brave Story - New Traveler. Brian Lara - Pressure Play Europe. Brothers Conflict - Passion Pink Japan. Brothers in Arms - D-Day.
Brothers in Arms - D-Day Europe. Brujula Dorada, La Spain. Brunswick Pro Bowling. Brunswick Pro Bowling Europe. Bubble Bobble - Evolution. Bubble Bobble - Evolution Europe. Bullet Butlers Japan. Bunmei Haruka - Aoiza Ibunroku Japan. Burnout Dominator Europe. Burnout Dominator Japan. Burnout Legends Europe. Burnout Legends Greatest Hits.
Burnout Legends Japan. Burnout Legends Korea. I Want You With Me 7. Doesnt Everybody 8. Nothing Wrong feat. Marc Broussard 9. Pretty Things Upper hand One Day Too Long What I Can Not Change Til We Aint Strangers Anymore feat. Bon Jovi Whenever a new weapon is being crafted in the walkthrough, the weapon being used to create another weapon is always almost broken.
Missions Missions are also quite a huge part of Blade Dancer. Yeah, they're fetch quests, every last one of them. You're only required to do a couple of them, but I recommend doing several, though I recommend bypassing probably a majority of them.
I incorporate the ones I advise doing within the walkthrough, so if you'd rather not do them and you see them come up in the text, just pass on by it. I believe missions to be generally a good way to earn extra experience and money, there's a good chance you'll want to do some, at least in the first half of the game until you have all four characters and are ready and have all the skills listed in their strategy above.
Missions are also quite frustrating for a few different reasons. First, it seems you have to do them in some kind of order.
A non-playable character can have something useless to say at one point during the game, but after you reach a certain point, they then open up and ask you to do a mission. Kind of bogus since you'll probably have to talk to them multiple times at multiple points in the game before they have something non-useless to say.
And once somebody has something useless to say once, most people don't want to risk wasting more time finding them again. Toward the end of the walkthrough search for VIII to find them , I have listed a series of side Missions in the order in which I myself was able to do them, although it should be noted I waited until very late in the game to do them the ones likely able to be done earlier probably start at around VIII G.
I don't recommend doing many or virtually any of these if you're just interested in simply beating the game. Jade A. Port Turn on the game, select a New Game and watch the show.
When you first gain control, at a harbor of sorts, walk forward a few steps and watch another show. Walk up and around the stairs, perhaps speaking to the various human populators along the way, and make your way to the Great Door for another short scene. Marketplace As you might except, from the Marketplace area, a wide array of markets can be reached. Speak to the man standing outside the Weapons Dealer and answer in the affirmative to receive Side Mission - Crafting 1.
Speak to the man standing inside this room to receive Side Mission - Adventurer's Proof 1. Crafting 1 is doable right away, although it involves spending all your money and receiving a weapon you won't be able to use for quite some time. I also advise generally having a supply of a half dozen Para and Sleep Potions as many a tough battle can be made easier for many enemies, even some of the toughest in the game, can be paralyzed and put to sleep.
You also may wish to pick up another Short Sword as they can be crafted into a better weapon with an item regularly dropped by a beginning enemy.
NOTE: Shops are pretty few and far between in Blade Dancer, and when they are stumbled upon, any store providing a certain type of good will be exactly the same as any other, meaning all Item, Weapon, Accessory and Crafting dealers will all carry the same products at the same time. Only difference is that some products will be available as your characters change and as your levels increase.
Although there will be other points in the game these items can be bought, they won't be listed again. It is not essential you buy anything from the stores at the current moment. The pathway to the Plaza is the door in the far east of the Marketplace. Accept her request and head down over to the Port and Deliver it to Irving how to complete one of these Missions: select the person for whom the item is for with the Square button, bring up the Menu with the Triangle button, select Item, select use and select target.
Then return to Baretta, speak to her and deliver the second lunch to Basra in the Residential area, he stands near the Inn. Finally return to the Marketplace once more Baretta, speak to her and take a third Mama's Lunch to Arnie, who stands at the port as well.
The South door of this area leads to Lumines Field. Walk toward this door for a show and a Potion Recipe. The North doorway out leads to the Imperial Palace. The door of interest now is the East door, the West door has a save point nearby select it to use it. The East door leads to the Residential Area. Residential Area Slightly north along the path of where you'll first enter is an Inn. In here, you can rest to recover for 10G talk to woman behind the desk near entrance , find another Side Mission - Request 1 talk to man near entrance , and a Potion in a chest in the floor in a room.
A house in the far north also has a Potion in a chest, and another house in the far north has a chest with two Energy Potions. In the far north you will also find an Appraiser. After you've gone through all this, it might be a good idea to head out into Lumines Field return the to Plaza first to get there and familiarize yourself with the battle system by fitting off a few enemy encounters.
This will also help build experience, which you're also likely to need. Lumines Field This is your introduction to the overworld. The most noteworthy aspect about the overworld are the floating, drifting skull heads afoot. These represent enemy encounters.
When they spot you, they'll emit a shrieking noise and they will begin to chase you. They move the same speed as your character, so as long as you're moving a fairly straight line, you should be able to avoid a confrontation if desired. You can see what type of enemy you can except to encounter by examining the skulls from a distance with the square button. Doing so should yield a Skill Potion within a Treasure Chest.
Heading several steps due south of this chest is another chest behind a tree. In it you should find a Gladius. Heading south will lead to the next screen, as denoted by the red marking on the Select Map and Load Screen. I don't recommend visiting this area until you're Level 3 at least, 4 would be even better. At least not without the Gladius. There's a treasure chest with an Agility Potion in the northwest section of this area near a tree, and a chest in the southwestern portion of the area right across the water with Bone Earrings.
This item is located in a corner and it is not too unlikely you're have a run-in with an enemy. Continuing along the road will lead you to the next area, the Grotto. Just before you go here, there's a chest near a tree to the east of the doorway to the Grotto. There's a Power Potion inside. Grotto Enemies: Highway Robber, Bandit Knight, Jade Snake, Water Elemental Heading basically due east from the entrance will lead you to a treasure chest once again right behind a tree.
It has two Potions inside. There's a Wolf Fang Necklace in a chest in the far north land indentation. Cross the water and follow a fairly narrow off-road pathway west to find a chest with Holy Water in it. Beware, though, you're almost guaranteed to encounter upon an 'Unknown' group including powerful for your lone character at this point Water Elementals. I would bypass this for the time being as well as any other group of 'Unknowns' until you're at Level 5 and well-armored.
Continue down past the Holy Water along this path and you should find a person, Chin. Speak with them to advance Side Mission - Request 1 along. Continue down the road path to reach the next section, Dragon Lake. There's an Agility Potion in a chest tucked away in the northwestern spot of the area. You're likely to pass a Save Point and the entrance to Heaven's Doorway on your way to this potion.
Heaven's Doorway is not something you'll need to worry about, now or perhaps ever. The pathway to the Spena Forest is in the Southwest parts of this area. Sepna Forest A.
North Forest Because, for this very moment, I don't anticipate spending more than a few moments in this forest, its barely worth noting, but Enter and head pretty much due south. Two large men should be blocking a path. Approach them, watch a show and prepare for a battle. Just go on in, and hit him until his HP goes down to 0. Occasionally, he'll land an attack slightly more powerful than his regular attacks, but the battle should be over within four turns or so.
When your HP gets down far enough, go ahead and use a Potion. He has no Lunabilities so you don't have to worry about depletion of that gauge not that you'd need any of that here. After the battle, watch the show. When you regain control, you'll find yourself back in Jade, specifically in the Residential area. There are now new items for sale since the last time we checked in the shops found in the Marketplace. They're listed below. Remember, he cannot, for the time being, equip anything with an Equip LVL higher than 5.
You'll also want to pick up as much Level 5 gear for Lance as possible buy the armor last or pass it up as you'll find some before long. When you think you're ready, go ahead and mosey on over back to Spena Forest once again.
This time we're going to spend a little more time there although now I recommend getting used to having multiple persons in battle by hanging around the Main Gate area of Lumines Field and doing the Jade Patrol side Mission - speak to the guard by the gate to Jade and accept to do this.
Be ready to go at them with all you've got. In the Northeastern space of the map, there's a chest with a Heal Scroll within. The south area of the map previously blocked by the giants has a chest with a Vigor Ring inside. The passage south leads to the Dark Path. The passage East leads to the Ancient Lake.
I recommend going this route first. Ancient Lake There's a Para Potion in a chest in the northernmost space of this area, it is on the western side of the area. You'll be confronted with an enemy encounter on your way to this one. Due Southeast of this for a little while is a chest with a Tranquilizer within. There isn't a great deal you can do at this point now, so turn back and head toward the North Forest, more specifically the Dark Path we previously dismissed.
Before doing this, I recommend turning around and heading back to the Marketplace of Jade and buying the stronger equipment Lance and afford and don.
Dark Path As you take several steps down the Dark Path, a scene interrupts, watch it and continue the path the one generally heading south is the only path you can take at the current moment. Make use of the Life Point while you're at it stand on it to use - can reuse once you've left and returned on the screen. There's also a Beast Bone Belt in this section that is not too hard to see and an Angel Kiss that is it's nestled near the huge log about halfway between the belt and life point.
Dark Knoll Head a few steps in and watch the show. Prepare for a major battle. Being at a lower level means Ibrid will get the first attack in, meaning the Lunar gauge fills, probably enough to use Heat Blade every time. Because you're essentially using all the Lunar Gauge, Ibrid won't be able to counteract with Lunabilities of his own, which are his strongest points Double Attack and Triple Fang, although you probably won't see either.
Another battle will ensue, don't bother trying to win it. After this, watch another scene, and walk back to Jade's Residential zone when you can. Walk into Costner's House, in the Southeastern part of the Residential area. Watch the show and head back to the Dark Path of Spena Forest. Dark Path This time take the path heading west that was previously blocked. You'll be interrupted by a short scene when the path is coming up.
There's a chest near this crux which you can finally pick up, it has a Blood Girdle inside. Before heading to the next event, I advise getting sidetracked a little in this forest if you're not sick of looking at it. Take the Southeastern path to reach the Owl's Hideout. Make sure you're stocked with over a dozen Potions and equipped with largely Level 10 armors all around Man Eaters can inflict sleep and have higher defense than most, so I'd target them first.
Also, Bone Heads like to consume your Luna gauge, so do so before they do. A few steps after you enter is a chest with a Bone Bagnhakh. If you do anything in this side part of the Spena Forest, get this. You won't likely have to face any enemy encounters in doing so, and it's a great weapon right out of a chest. The other path out leads to the Double Bridge. Double Bridge Close In the Southeast, where you should be at the current moment, there's a treasure chest with a Heal Scroll in it in a corner just before you reach the bridge.
Go ahead and cross to get a Psyche Toe Ring in a chest in an opposite corner. Ancient Ruins Roughly due east of where you enter this room is a chest in a little crevice with a Potion inside. There's a structure in the middle, the ruins themselves, where we find two treasure chests: Stunning Saber, Hide Stud. You can go ahead and enter the structure you see there if only the chest Fang Ring and Save Point right there. Next let's go to the exit furthest south to the other part of the Double Bridge.
Double Bridge Nothing truly noteworthy here, just a couple of enemy encounters. Follow the path until you reach the Fairies Clearing. Fairies Clearing The path is pretty straightforward. The first chest you'll come upon, about one-fourth of the way down the path, has a Poison ingredient in it. You'll likely have to fend off an encounter if you take it. The chest about three- quarters of the way down the path is also semi-guarded by an encounter, it has a Blood Armlet in it.
A chest in the northwestern corner of the path has a Wolf Fang a glove in it. Now take the path close to this chest. Rainbow Spring There's one chest in this part of the area, it's off to the side in that gulf- like area on the map, it's a Psyche Potion.
The other side of this is a path to Domerune Point. Domerune Point Again, you do not need to come here now, you will later. You'll find every shop available in Jade here, with some new stuff that probably wasn't there before will be noted when this town is discussed in full. It's just good to know you won't have to scamper back to Jade whenever you want to buy a couple of supplies.
If you're feeling frisky, you can accept some of the Side Missions here now, they are detailed in the full section dedicated to Domerune Point. Backtrack a few screens to the Ancient Ruins. Meander your way to the far eastern path out. Rainbow Spring There's a Mid Potion pretty much all the way down the path. That is all. Return to the Ancient Ruins and use the far north passage out. Ancient Lake Just walk to the nearest other passage out, a few steps away on the far east of the map.
There's nothing else worth mentioning here. Moonlight Glade There's an enchested Wisdom Potion on the western edge of the place about halfway to the other passage, and a Y Fang Choker very close to that other end.
Closer to the tower itself is a chest with a Fire Hide cuff within it. And then New Moon Floor Note the narrow hallway. Encounters here will be especially difficult to avoid. Make your way down the narrow hall before you. There will be a door that opens before terribly long. If you accepted the Adventurer's Proof 1 Mission, a stationary skeleton will be waiting for you there.
Here a boss battle will ensue against an Evil Bone Warrior. It'll hit for about 50 HP, it's not terribly fast or impervious to attack and has about HP or so. Anywho, proceed through to another room and watch a show. Now return to Jade as suggested. You take a shortcut to Jade in the Ancient Lake area of the Spena Forest it's the very obvious-looking ridge on the Select to the north.
Jade Take a few steps in and watch a show. Now might be a pretty good time to complete Crafting Request 2 received by speaking to the man beside the weapon store after you've completed his first request and Adventurer's Proof 1 speak to the man inside the weapon store again to get Adventurer's Proof 2 after you officially complete the first one. Now is also a good time to do Demanding Man 1 from the guy by the counter in the Inn, give him a Beast Bone, you should have several, tom complete.
Now leave and head to the Ancient Ruins in Spena Forest. Yes, some enemies are still going to jump at you with some aggression. Ancient Ruins Enter the structure and watch the show. A Boss battle will ensue. Enemy attacks aren't too powerful. Use Lunabilities liberally because the Captain's Lunas are the only really respectable attacks you're likely to see. First focus attacks at one of the Guards that the Captain brings with him perhaps using Primal Heat during Lance's turn to keep the Lunar Gauge lowered , then the other when the one you're focusing on falls they have about HP each the Guards do.
Then attack the big guy. Heal when needed, which probably will be never in this fight. After the battle, step into the structure Half Moon Base and onto the Return Point dead ahead you're allowed to use this point now that you've beaten the Morezard Captain. Use the Save Point if needed.
Before proceeding, you may wish to make sure you're amply equipped see: the most powerful armor you can afford, healing items. You may wish to get at least one character to Level 20 to make use of the Level 20 equipment you've been finding lately. Thins are getting a little tougher. Once again, you find yourself in a narrow hallway in aggressive enemies. Unless you're luring the first encounter toward the circle you've entered, you'll probably have no time after that fight to recover before the next one happens.
You're more likely to have a chance to use Potions between the second and third fights. The Aquas gate awaits along the path after that. Entering this triggers a show and then Blade Dancer: Lineage of Light.
Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots People say: 3.
Overall rating: 3.
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